How To Unlock Variant Dungeons Ffxiv?

Unlocking Variant Dungeons in FFXIV

The Variant Dungeons in FFXIV are a challenging new endgame experience that offer players a chance to test their skills against some of the most powerful enemies in the game. These dungeons are only available to players who have completed the main story quest “Shadowbringers” and have reached the level cap of 80.

To unlock the first Variant Dungeon, players must first complete the quest “The Tower of Babil.” This quest can be found in Eulmore, in the area of the Crystarium called The Pillars. Once the quest is complete, players will be able to access the Tower of Babil Variant Dungeon.

The Variant Dungeons are much more difficult than the standard dungeons in FFXIV. They feature more enemies, more complex mechanics, and higher-level rewards. Players who are looking for a challenge should definitely give the Variant Dungeons a try.

Step Requirement Instructions
1 Reach level 80 Complete the main scenario quest “Shadowbringers”
2 Complete the side quest “The Crystal Tower” Speak to Gerolt in Rhalgr’s Reach (x10.9, y10.8)
3 Complete the side quest “The Binding Coils of Bahamut” Speak to Unukalhai in Rhalgr’s Reach (x10.9, y10.8)
4 Complete the side quest “The Alexander Raid” Speak to Kurenai in Rhalgr’s Reach (x10.9, y10.8)
5 Complete the side quest “The Omega Raid” Speak to Ryne in Rhalgr’s Reach (x10.9, y10.8)
6 Complete the side quest “The Eden Raid” Speak to Gaius van Baelsar in Rhalgr’s Reach (x10.9, y10.8)

Variant Dungeons are a new type of dungeon introduced in Final Fantasy XIV: Shadowbringers. They are challenging dungeons that require a party of eight players to complete. Variant Dungeons offer unique rewards, including weapons, armor, and mounts.

Prerequisites

In order to unlock Variant Dungeons, you must meet the following prerequisites:

  • Level 80
  • Have completed the main scenario quest “Shadowbringers”
  • Have completed the side quest “The Crystal Tower”
  • Have completed the side quest “The Binding Coil of Bahamut”
  • Have completed the side quest “Alexander: The Fist of the Father”
  • Have completed the side quest “Alexander: The Fist of Defiance”
  • Have completed the side quest “Alexander: The Burden of the Father”

Unlocking the Variant Dungeons

Once you have met the prerequisites, you can unlock the Variant Dungeons by speaking to the Wandering Minstrel in Mor Dhona (X:29.5, Y:6.1). The Wandering Minstrel will give you a quest called “The Song of Oblivion.” This quest will lead you to the first Variant Dungeon, the Tower of Zot.

The Tower of Zot

The Tower of Zot is a level 80 dungeon located in the Rak’tika Greatwood. The dungeon is divided into three floors, each with its own unique challenges. The first floor is filled with powerful enemies that will test your skills. The second floor is a maze that you must navigate in order to reach the exit. The third floor is a boss fight against the primal Zurvan.

Rewards

Completing the Tower of Zot will reward you with a variety of items, including weapons, armor, and mounts. The weapons and armor from the Tower of Zot are some of the best in the game. The mounts from the Tower of Zot are unique and stylish.

Variant Dungeons are a challenging and rewarding new addition to Final Fantasy XIV. They offer a unique experience that is unlike any other dungeon in the game. If you are looking for a challenge, then you should definitely check out the Variant Dungeons.

Additional Information

  • There are a total of six Variant Dungeons in Final Fantasy XIV.
  • Each Variant Dungeon has its own unique rewards.
  • Variant Dungeons are a great way to test your skills and earn some of the best gear in the game.

How To Unlock Variant Dungeons Ffxiv?

Variant Dungeons are a new type of dungeon that was introduced in Final Fantasy XIV: Shadowbringers. They are more challenging than regular dungeons, but they also offer better rewards. In order to unlock Variant Dungeons, you must first complete the main story quest “Shadowbringers”. Once you have completed this quest, you will be able to access the Variant Dungeons from the Duty Finder.

There are three different types of Variant Dungeons:

  • Deep Dungeons: These dungeons are located in the Diadem. They are randomly generated and can be very challenging.
  • Trial Dungeons: These dungeons are located in the Tempest. They are designed for a party of eight players.
  • Raid Dungeons: These dungeons are located in the Rak’tika Greatwood. They are designed for a party of twenty-four players.

To unlock a Variant Dungeon, you must first complete the dungeon’s associated quest. These quests can be found from various NPCs in the different areas of the game. Once you have completed the quest, you will be able to access the dungeon from the Duty Finder.

Variant Dungeons offer a variety of rewards, including:

  • Gil: You will earn Gil for completing Variant Dungeons.
  • Experience: You will earn experience points for completing Variant Dungeons.
  • Aetherpool Gear: You can earn Aetherpool Gear from Deep Dungeons. This gear can be upgraded to increase your stats.
  • Weapons: You can earn weapons from Trial Dungeons and Raid Dungeons. These weapons are some of the strongest weapons in the game.

Variant Dungeons are a great way to challenge yourself and earn some of the best rewards in Final Fantasy XIV. So if you’re looking for a new challenge, be sure to give Variant Dungeons a try!

How To Unlock Deep Dungeons Ffxiv?

Deep Dungeons are a type of Variant Dungeon that are located in the Diadem. They are randomly generated and can be very challenging. In order to unlock Deep Dungeons, you must first complete the main story quest “Shadowbringers”. Once you have completed this quest, you will be able to access the Diadem from the Waking Sands.

To enter a Deep Dungeon, you must first speak to the Diabolic Doorkeeper. The Diabolic Doorkeeper is located in the center of the Diadem. Once you have spoken to the Diabolic Doorkeeper, you will be able to select a Deep Dungeon to enter.

There are three different Deep Dungeons:

  • The Aurum Vale: This Deep Dungeon is located in the eastern part of the Diadem. It is a level 70 dungeon that is designed for a party of four players.
  • The Lost City of Amdapor: This Deep Dungeon is located in the southern part of the Diadem. It is a level 75 dungeon that is designed for a party of four players.
  • The Sohm Al: This Deep Dungeon is located in the western part of the Diadem. It is a level 80 dungeon that is designed for a party of four players.

Each Deep Dungeon has its own unique challenges. The Aurum Vale is filled with dangerous traps and enemies. The Lost City of Amdapor is filled with powerful magic users. And the Sohm Al is filled with powerful beasts.

In order to complete a Deep Dungeon, you must defeat all of the enemies in the dungeon and reach the exit. However, you must be careful not to die, as you will lose all of your progress if you do.

Deep Dungeons offer a variety of rewards, including:

  • Gil: You will earn Gil for completing Deep Dungeons.
  • Experience: You will earn experience points for completing Deep Dungeons.
  • Aetherpool Gear: You can earn Aetherpool Gear from Deep Dungeons. This gear can be upgraded to increase your stats.

Deep Dungeons are a great way to challenge yourself and earn some of the best rewards in Final Fantasy XIV. So if you’re looking for a new challenge, be sure to give Deep Dungeons a try!

How To Unlock Trial Dungeons Ffxiv?

Trial Dungeons are a type of Variant Dungeon that are located in the Tempest. They are designed for a party of eight players. In order to unlock a Trial Dungeon, you must first complete the main story quest “Shadowbringers”. Once you have completed this quest, you will be able to access the Tempest from the Waking Sands.

To enter a Trial Dungeon, you must first speak to the Trial Master. The Trial Master is located in the center of the Tempest. Once you have spoken to the Trial Master, you will be able to select a Trial Dungeon to enter.

There are three different Trial Dungeons:

  • The Royal City

    How do I unlock Variant Dungeons in FFXIV?**

To unlock Variant Dungeons in FFXIV, you must first complete the following requirements:

  • Have a level 80 job.
  • Have completed the main scenario quest “The Tower of Babil.”
  • Have completed the side quest “The Crystal Tower’s Call.”
  • Have completed the alliance raid “The Orbonne Monastery.”

Once you have met these requirements, you can unlock Variant Dungeons by speaking to the Wandering Minstrel in Mor Dhona (x29, y6).

What are Variant Dungeons?

Variant Dungeons are a new type of dungeon that was introduced in patch 6.1. They are challenging dungeons that require a party of eight players to complete. Variant Dungeons are divided into three tiers: Normal, Hard, and Extreme.

What are the rewards for completing Variant Dungeons?

The rewards for completing Variant Dungeons vary depending on the tier. Normal Variant Dungeons reward Tomestones of Aphorism, which can be exchanged for gear and other items. Hard Variant Dungeons reward Tomestones of Revelation, which can be exchanged for gear and other items. Extreme Variant Dungeons reward Tomestones of Allegory, which can be exchanged for gear and other items.

Are Variant Dungeons difficult?

Variant Dungeons are challenging dungeons that require a coordinated party to complete. However, they are not impossible. With practice, you will be able to clear them.

What are some tips for completing Variant Dungeons?

Here are some tips for completing Variant Dungeons:

  • Be prepared. Make sure you have the right gear and materia for your job. You should also have a good understanding of your job’s rotation.
  • Communicate with your party. Make sure everyone is on the same page about the strategy.
  • Be patient. Variant Dungeons can be challenging, so don’t get discouraged if you don’t clear them on your first try. With practice, you will eventually be able to complete them.

Where can I find more information about Variant Dungeons?

You can find more information about Variant Dungeons on the following websites:

  • [Final Fantasy XIV Official Website](https://na.finalfantasyxiv.com/lodestone/playguide/contentsguide/variant_dungeons/)
  • [Final Fantasy XIV Wiki](https://ffxiv.consolegameswiki.com/wiki/Variant_Dungeons)

    Variant Dungeons are a challenging and rewarding addition to FFXIV. By completing these dungeons, players can earn unique rewards, test their skills, and experience new stories. Whether you’re a seasoned veteran or a new player, Variant Dungeons are a great way to enjoy all that FFXIV has to offer.

Here are some key takeaways to remember:

  • Variant Dungeons are unlocked after completing the main story quest “Shadowbringers.”
  • Each Variant Dungeon has its own unique set of challenges and rewards.
  • Variant Dungeons can be completed solo or in a group.
  • Completing Variant Dungeons is a great way to earn experience, Tomestones, and other rewards.
  • Variant Dungeons are a challenging and rewarding addition to FFXIV.

Author Profile

Carla Denker
Carla Denker
Carla Denker first opened Plastica Store in June of 1996 in Silverlake, Los Angeles and closed in West Hollywood on December 1, 2017. PLASTICA was a boutique filled with unique items from around the world as well as products by local designers, all hand picked by Carla. Although some of the merchandise was literally plastic, we featured items made out of any number of different materials.

Prior to the engaging profile in west3rdstreet.com, the innovative trajectory of Carla Denker and PlasticaStore.com had already captured the attention of prominent publications, each one spotlighting the unique allure and creative vision of the boutique. The acclaim goes back to features in Daily Candy in 2013, TimeOut Los Angeles in 2012, and stretched globally with Allure Korea in 2011. Esteemed columns in LA Times in 2010 and thoughtful pieces in Sunset Magazine in 2009 highlighted the boutique’s distinctive character, while Domino Magazine in 2008 celebrated its design-forward ethos. This press recognition dates back to the earliest days of Plastica, with citations going back as far as 1997, each telling a part of the Plastica story.

After an illustrious run, Plastica transitioned from the tangible to the intangible. While our physical presence concluded in December 2017, our essence endures. Plastica Store has been reborn as a digital haven, continuing to serve a community of discerning thinkers and seekers. Our new mission transcends physical boundaries to embrace a world that is increasingly seeking knowledge and depth.

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