How To Open Metahuman In Unreal Engine?

How to Open Metahuman in Unreal Engine

Metahuman is a new technology that allows you to create photorealistic digital humans. It’s powered by Unreal Engine, the same engine that powers games like Fortnite and The Witcher 3. This means that you can use Metahuman to create characters for your own games, movies, or other projects.

In this article, we’ll show you how to open Metahuman in Unreal Engine. We’ll also give you a brief overview of the software and how you can use it to create your own digital humans.

So if you’re ready to start creating your own photorealistic characters, read on!

Step Instructions Screenshot
1 Open the Unreal Engine Editor.
2 Click the “Plugins” menu and select “Manage Plugins”.
3 Search for “MetaHuman” and click the “Install” button.
4 Once the plugin has been installed, click the “Open MetaHuman Creator” button.
5 In the MetaHuman Creator, click the “Create” button to create a new MetaHuman.
6 Customize the MetaHuman’s appearance as desired.
7 Click the “Export” button to export the MetaHuman to Unreal Engine.
8 In the Unreal Engine Editor, click the “Add New” button and select “MetaHuman”.
9 Select the MetaHuman you exported from MetaHuman Creator and click the “Add” button.
10 The MetaHuman will be imported into the Unreal Engine Editor. You can now use it in your projects.

Getting Started with Metahuman in Unreal Engine

Metahuman is a new character creation tool from Epic Games that allows you to create photorealistic digital humans. Metahumans can be used in a variety of applications, including games, film, and virtual reality.

To get started with Metahuman in Unreal Engine, you will need to download the Metahuman Creator plugin. The plugin is available for free from the Epic Games Marketplace.

Once you have installed the plugin, you can create a new project in Unreal Engine. In the project settings, you will need to enable the Metahuman plugin.

To import a Metahuman character into your project, you can use the Metahuman Content Browser. The Content Browser is located in the Plugins tab of the Unreal Editor.

Once you have imported a Metahuman character into your project, you will need to set up the character’s materials and animations. You can do this by using the Metahuman Material Library and the Metahuman Animation Library.

Animating Metahumans in Unreal Engine

Metahumans can be animated using the Metahuman Animation Library. The Animation Library contains a variety of pre-made animations that you can use to animate your Metahumans.

You can also create custom animations for your Metahumans using the Unreal Animation System. The Unreal Animation System allows you to create and edit animations using a variety of tools and techniques.

To blend between animations, you can use the Animation Blending node. The Animation Blending node allows you to smoothly transition between two or more animations.

To set up lip-syncing for your Metahumans, you can use the Lip-Syncing plugin. The Lip-Syncing plugin allows you to sync your Metahuman’s mouth movements to audio data.

Metahuman is a powerful tool that can be used to create photorealistic digital humans. With Metahuman, you can create characters for a variety of applications, including games, film, and virtual reality.

To get started with Metahuman in Unreal Engine, you will need to download the Metahuman Creator plugin and create a new project in Unreal Engine. You will then need to import a Metahuman character into your project and set up the character’s materials and animations.

To animate Metahumans in Unreal Engine, you can use the Metahuman Animation Library or create custom animations using the Unreal Animation System. You can also blend between animations and set up lip-syncing for your Metahumans.

3. Rendering Metahumans in Unreal Engine

Once you have created a Metahuman in the MetaHuman Creator, you can import it into Unreal Engine and render it. There are a few different ways to do this, but the most common way is to use the Metahuman Face Capture plugin.

Using the Metahuman Face Capture plugin

The Metahuman Face Capture plugin is a plugin that allows you to capture facial animation data from a real person and apply it to a Metahuman. To use the plugin, you will need to:

1. Install the Metahuman Face Capture plugin from the Unreal Marketplace.
2. Create a new project in Unreal Engine.
3. Import your Metahuman into the project.
4. Add the Metahuman Face Capture plugin to your project.
5. Set up the plugin’s settings.
6. Capture facial animation data from a real person.
7. Apply the facial animation data to your Metahuman.

Step 1: Install the Metahuman Face Capture plugin

To install the Metahuman Face Capture plugin, open the Unreal Marketplace and search for “Metahuman Face Capture”. Click on the “Install” button to install the plugin.

Step 2: Create a new project in Unreal Engine

To create a new project in Unreal Engine, open the Unreal Engine launcher and click on the “New Project” button. Select the “Blank” project type and click on the “Create Project” button.

Step 3: Import your Metahuman into the project

To import your Metahuman into the project, open the Content Browser and click on the “Import” button. Select the “Metahuman” file that you exported from the MetaHuman Creator and click on the “Import” button.

Step 4: Add the Metahuman Face Capture plugin to your project

To add the Metahuman Face Capture plugin to your project, open the Plugins window and click on the “Add New” button. Search for “Metahuman Face Capture” and click on the “Add” button.

Step 5: Set up the plugin’s settings

To set up the plugin’s settings, open the Metahuman Face Capture plugin’s settings window. You can find this window by clicking on the “Plugins” button in the Unreal Editor toolbar and selecting the “Metahuman Face Capture” plugin.

In the plugin’s settings window, you can configure the following settings:

  • Source Type: This setting specifies the type of source that you will be using to capture facial animation data. You can choose between “Camera” and “Live Link Face.”
  • Camera: This setting specifies the camera that you will be using to capture facial animation data.
  • Live Link Face: This setting specifies the Live Link Face app that you will be using to capture facial animation data.
  • Output Path: This setting specifies the path to the folder where you want to save the captured facial animation data.

Step 6: Capture facial animation data from a real person

To capture facial animation data from a real person, you will need to:

1. Open the Metahuman Face Capture plugin’s settings window.
2. Set the “Source Type” to “Camera.”
3. Set the “Camera” to the camera that you will be using to capture facial animation data.
4. Click on the “Start Capture” button.
5. Have the real person perform the desired facial expressions.
6. Click on the “Stop Capture” button.

The captured facial animation data will be saved to the folder that you specified in the “Output Path” setting.

Step 7: Apply the facial animation data to your Metahuman

To apply the facial animation data to your Metahuman, you will need to:

1. Open the Metahuman Face Capture plugin’s settings window.
2. Set the “Source Type” to “Live Link Face.”
3. Set the “Live Link Face” to the Live Link Face app that you will be using to capture facial animation data.
4. Click on the “Start Capture” button.
5. Have the real person perform the desired facial expressions.
6. Click on the “Stop Capture” button.

The facial animation data will be applied to your Metahuman in real-time.

Rendering your Metahumans in real-time

Once you have imported your Metahuman into Unreal Engine, you can render it in real-time. To do this, you will need to:

1. Open the Details panel for your Metahuman.
2. Click on the “Skeletal Mesh” property.
3. Click on the “Details” button.
4. Under the “Rendering” section, set the “Skeletal Mesh LOD”

How do I open Metahuman in Unreal Engine?

1. Open the Unreal Engine Editor.
2. In the Content Browser, click the Add button and select Metahuman.
3. In the Metahuman Browser, select the Metahuman you want to open.
4. Click the Open button.

What are the system requirements for opening Metahumans in Unreal Engine?

The minimum system requirements for opening Metahumans in Unreal Engine are:

  • CPU: Intel Core i5-8600K or AMD Ryzen 5 1600
  • GPU: NVIDIA GeForce GTX 1060 or AMD Radeon RX 580
  • RAM: 16GB
  • Storage: 50GB

Can I open Metahumans on a Mac?

Currently, Metahumans can only be opened on Windows. However, support for Mac is planned for a future release.

Can I open Metahumans in the MetaHuman Creator?

No, Metahumans can only be opened in the Unreal Engine Editor.

Can I use Metahumans in my own projects?

Yes, you can use Metahumans in your own projects. However, you must have a valid Epic Games account and be logged in to the Unreal Engine Editor to access Metahumans.

How do I create a new Metahuman?

To create a new Metahuman, you can use the MetaHuman Creator. The MetaHuman Creator is a free tool that allows you to create realistic, high-quality humans. You can learn more about the MetaHuman Creator here: https://www.unrealengine.com/en-US/metahuman-creator

How do I export a Metahuman to another application?

You can export a Metahuman to another application by using the Unreal Engine’s FBX exporter. The FBX exporter allows you to export Metahumans to a variety of formats, including .obj, .fbx, and .gltf. You can learn more about the FBX exporter here: https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/Exporters/FBX/index.html

In this blog post, we have discussed how to open Metahuman in Unreal Engine. We first covered the prerequisites for opening Metahuman, then we walked through the steps on how to import Metahuman into Unreal Engine. Finally, we provided some tips on how to use Metahuman in Unreal Engine.

We hope that this blog post has been helpful and that you are now able to open and use Metahuman in Unreal Engine. If you have any questions, please feel free to leave them in the comments below.

Here are some key takeaways from this blog post:

  • Metahuman is a high-fidelity digital human model that can be used in Unreal Engine to create realistic and immersive experiences.
  • To open Metahuman in Unreal Engine, you need to have the Metahuman Creator plugin installed.
  • Once the plugin is installed, you can import Metahuman into Unreal Engine by following the steps in the blog post.
  • Metahuman can be used to create a variety of characters for games, films, and other applications.
  • By using Metahuman, you can create realistic and immersive experiences that will engage your audience.

Author Profile

Carla Denker
Carla Denker
Carla Denker first opened Plastica Store in June of 1996 in Silverlake, Los Angeles and closed in West Hollywood on December 1, 2017. PLASTICA was a boutique filled with unique items from around the world as well as products by local designers, all hand picked by Carla. Although some of the merchandise was literally plastic, we featured items made out of any number of different materials.

Prior to the engaging profile in west3rdstreet.com, the innovative trajectory of Carla Denker and PlasticaStore.com had already captured the attention of prominent publications, each one spotlighting the unique allure and creative vision of the boutique. The acclaim goes back to features in Daily Candy in 2013, TimeOut Los Angeles in 2012, and stretched globally with Allure Korea in 2011. Esteemed columns in LA Times in 2010 and thoughtful pieces in Sunset Magazine in 2009 highlighted the boutique’s distinctive character, while Domino Magazine in 2008 celebrated its design-forward ethos. This press recognition dates back to the earliest days of Plastica, with citations going back as far as 1997, each telling a part of the Plastica story.

After an illustrious run, Plastica transitioned from the tangible to the intangible. While our physical presence concluded in December 2017, our essence endures. Plastica Store has been reborn as a digital haven, continuing to serve a community of discerning thinkers and seekers. Our new mission transcends physical boundaries to embrace a world that is increasingly seeking knowledge and depth.

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