How To Start A New Project In Unreal Engine 5?

Unreal Engine 5 is the latest release in the popular game engine from Epic Games. It’s a powerful tool that can be used to create games, simulations, and other interactive experiences. If you’re new to Unreal Engine, or just want to learn how to start a new project, this article is for you. We’ll walk you through the process of creating a new project, from setting up your environment to importing assets and starting to build your game. So what are you waiting for? Let’s get started!

Step Instructions Screenshot
1 Open the Unreal Engine 5 editor.
2 Click the **New Project** button.
3 Select a project type and click **Next**.
4 Enter a name for your project and click **Create**.
5 Your new project will be created.

Unreal Engine 5 is the latest version of Epic Games’ popular game engine, and it offers a wide range of features for creating games, simulations, and other interactive experiences. If you’re new to Unreal Engine, or if you’re just looking to get started with a new project, this guide will walk you through the process of creating a new project in Unreal Engine 5.

We’ll cover the following topics:

  • What you need to get started with Unreal Engine 5
  • Installing Unreal Engine 5
  • Setting up your development environment
  • Choosing a project template
  • Setting up your project’s settings
  • Importing assets into your project

By the end of this guide, you’ll have a basic understanding of how to create a new project in Unreal Engine 5, and you’ll be ready to start building your own games and experiences.

Prerequisites

Before you can start creating a new project in Unreal Engine 5, you’ll need to make sure that you have the following prerequisites:

  • A Windows PC or Mac with a minimum of 8GB of RAM and a dedicated graphics card
  • The latest version of the Unreal Engine 5 Editor
  • A code editor, such as Visual Studio or Xcode
  • A graphics asset package (.uasset) or a model file (.obj) to import into your project

Installing Unreal Engine 5

The first step is to install the Unreal Engine 5 Editor. You can download the editor from the Epic Games website. Once you’ve downloaded the editor, follow the instructions on the website to install it on your computer.

Setting up your development environment

Once you’ve installed the Unreal Engine 5 Editor, you’ll need to set up your development environment. This includes creating a new project and setting up your project’s settings.

To create a new project, open the Unreal Engine 5 Editor and click the New Project button. In the New Project dialog box, choose a project template and click Create.

The project template you choose will determine the type of project you create. For example, if you choose the Blank project template, you’ll create a project with no pre-defined assets or code. If you choose the First Person Shooter project template, you’ll create a project with a pre-defined first-person shooter game mode.

Once you’ve created a new project, you can start setting up your project’s settings. These settings include the project’s name, location, and target platform. You can also set up your project’s build settings, such as the build configuration and the target device.

Importing assets into your project

The final step in creating a new project in Unreal Engine 5 is to import assets into your project. Assets can include models, textures, materials, animations, and sounds.

To import assets into your project, open the Content Browser window and click the Add button. In the Add dialog box, choose the type of asset you want to import and click Open.

Once you’ve imported the assets into your project, you can start using them in your game or experience.

In this guide, we’ve walked you through the process of creating a new project in Unreal Engine 5. We covered the following topics:

  • What you need to get started with Unreal Engine 5
  • Installing Unreal Engine 5
  • Setting up your development environment
  • Choosing a project template
  • Setting up your project’s settings
  • Importing assets into your project

By following the steps in this guide, you’ll be able to create a basic understanding of how to create a new project in Unreal Engine 5, and you’ll be ready to start building your own games and experiences.

Additional resources

For more information on creating a new project in Unreal Engine 5, you can refer to the following resources:

  • [Unreal Engine 5 documentation](https://docs.unrealengine.com/5.0/en-US/)
  • [Unreal Engine 5 tutorials](https://learn.unrealengine.com/)
  • [Unreal Engine 5 forums](https://forums.unrealengine.com/)
  • [Unreal Engine 5 Discord](https://discord.gg/unrealengine)

3. Working with the Unreal Editor

The Unreal Editor is a powerful tool that allows you to create games, simulations, and other interactive experiences. It is packed with features that make it easy to create and edit content, and it is also very extensible, allowing you to add your own custom features and tools.

The Unreal Editor interface

The Unreal Editor interface is divided into several main areas:

  • The Content Browser displays all of the assets that are used in your project, including levels, materials, textures, and scripts.
  • The Viewport shows a live preview of your game world.
  • The Blueprint Editor allows you to create and edit blueprints, which are visual scripting systems that can be used to control the behavior of your game.
  • The C++ Editor allows you to create and edit C++ code, which can be used to add custom features to your game.

Creating and editing levels

Levels are the individual scenes that make up your game world. They can contain anything from simple environments to complex cities, and they can be created using a variety of different tools and assets.

To create a new level, you can use the New Level button in the Content Browser. This will create a new blank level that you can start adding content to.

You can add content to a level by dragging and dropping assets from the Content Browser into the Viewport. You can also use the Blueprint Editor to create and add custom actors to your level.

Building and running your game

Once you have created a level, you can build and run your game to see how it looks and plays. To build your game, you can use the Build button in the Editor menu. This will create a stand-alone executable file that you can run on your computer.

To run your game, you can double-click on the executable file that was created by the Build process. This will open your game in a new window.

4. Publishing your game

Once you have finished creating your game, you can publish it so that other people can play it. To publish your game, you can use the Launch button in the Editor menu. This will open the Unreal Engine Launcher, which you can use to upload your game to the Epic Games Store or to other distribution platforms.

The Unreal Engine is a powerful tool that can be used to create games, simulations, and other interactive experiences. It is easy to learn and use, and it is packed with features that make it a great choice for both beginners and experienced developers.

How do I start a new project in Unreal Engine 5?

1. Open the Unreal Engine 5 editor.
2. Click the File menu and select New Project.
3. In the New Project dialog box, select the Blank Project template.
4. Enter a name for your project and click Create.

What are the different project templates available in Unreal Engine 5?

The Unreal Engine 5 editor comes with a variety of project templates that you can use to create different types of projects. The following are some of the most popular project templates:

  • Blank Project: This template creates a new project with no pre-created content. This is a good option for developers who want to create a project from scratch.
  • Blueprint Project: This template creates a new project with a basic set of Blueprints. Blueprints are visual scripting tools that allow you to create games without writing any code.
  • C++ Project: This template creates a new project with a basic set of C++ classes. This is a good option for developers who want to create games with a high level of performance.

How do I add content to my project?

You can add content to your project by importing assets from your computer or by using the Unreal Engine Marketplace. To import assets from your computer, click the File menu and select Import. In the Import dialog box, select the assets that you want to import and click Open. To use assets from the Unreal Engine Marketplace, click the Marketplace tab in the Content Browser and search for the assets that you want.

How do I build my project?

To build your project, click the Build button in the toolbar. The Build button will compile your project and create a game executable. You can then run the game executable to play your project.

How do I deploy my project to a device?

To deploy your project to a device, you must first create a build configuration for the device that you want to deploy to. To create a build configuration, click the Edit menu and select Project Settings. In the Project Settings window, click the Platforms tab and select the device that you want to deploy to. You can then configure the build settings for the device.

Once you have created a build configuration, you can deploy your project to the device by clicking the Launch button in the toolbar. The Launch button will launch the Unreal Engine Editor and build your project for the device. You can then connect the device to your computer and transfer the build files to the device.

How do I learn more about Unreal Engine 5?

There are a number of resources available to help you learn more about Unreal Engine 5. The following are some of the most popular resources:

  • Unreal Engine Documentation: The Unreal Engine documentation is a comprehensive resource that covers all aspects of the engine. You can find the documentation at https://docs.unrealengine.com/.
  • Unreal Engine Forums: The Unreal Engine forums are a great place to ask questions and get help from other developers. You can find the forums at https://forums.unrealengine.com/.
  • Unreal Engine Tutorials: There are a number of tutorials available that can teach you how to use Unreal Engine. You can find tutorials at https://learn.unrealengine.com/.
  • Unreal Engine Marketplace: The Unreal Engine Marketplace is a great place to find assets and templates that you can use to create your games. You can find the Marketplace at https://www.unrealengine.com/marketplace/en-US/.

    In this tutorial, we have shown you how to create a new project in Unreal Engine 5. We covered the basics of the Unreal Editor, including how to create a new level, add actors, and set up lighting. We also discussed how to use the Blueprint visual scripting system to create simple gameplay mechanics.

We hope that this tutorial has been helpful and that you are now able to create your own projects in Unreal Engine 5. For more information, please refer to the official Unreal Engine documentation.

Here are some key takeaways from this tutorial:

  • Unreal Engine 5 is a powerful game engine that can be used to create games for a variety of platforms.
  • The Unreal Editor is a user-friendly interface that allows you to create and edit levels, actors, and materials.
  • The Blueprint visual scripting system makes it easy to create complex gameplay mechanics without having to write any code.
  • Unreal Engine 5 is constantly evolving, with new features being added all the time. By keeping up-to-date with the latest releases, you can ensure that your games are always up-to-date with the latest technology.

Author Profile

Carla Denker
Carla Denker
Carla Denker first opened Plastica Store in June of 1996 in Silverlake, Los Angeles and closed in West Hollywood on December 1, 2017. PLASTICA was a boutique filled with unique items from around the world as well as products by local designers, all hand picked by Carla. Although some of the merchandise was literally plastic, we featured items made out of any number of different materials.

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After an illustrious run, Plastica transitioned from the tangible to the intangible. While our physical presence concluded in December 2017, our essence endures. Plastica Store has been reborn as a digital haven, continuing to serve a community of discerning thinkers and seekers. Our new mission transcends physical boundaries to embrace a world that is increasingly seeking knowledge and depth.

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